2 additional random scrolls or potions, excluding a Potion of Strength or a Scroll of Upgrade.2 additional random potions, excluding a Potion of Strength.Items can be bought for 5*chapter*price and sold to the shopkeeper for 1/2*chapter*price. The shop contains multiple items for sale and the shopkeeper NPC. Failing to complete it before descending to the depth 21 no longer permanently prevents the shop from being opened there, however. It must still be unlocked by finishing the Ambitious Imp quest. The last shop is the only one that breaks this pattern, spawning on the very depth as the boss. This room is guaranteed to appear on the depth following a boss stage, on floors 6, 11, 16, and 20. Even when blinded, you can see (any) door open and close when an enemy passes through. Trampling Sungrass prematurely may waste the effect. Some gardens contain a Sungrass plant ( 1 in 3 chance), Blandfruit bush ( 1 in 3 chance), or both ( 1 in 15 chance).Įxplore gardens slowly. ![]() While this room doesn't generate with any items in it, trampling the tall grass usually provides some dewdrops and seeds. Although they cannot follow you under the buff, enemies may still randomly wander up to you, which ends the effects. The buff acts like the invisibility buff, except it ends only when you leave the room, attack an enemy or stand adjacent to an enemy. Upon entering the Garden, you gain the Shadowmelded buff, which slows your rate of hunger, but also decreases your range of view to only the squares directly beside you. the room buffs the ratio of health gained to hunger points consumed (indirectly). The Garden provides a peaceful place to rest while avoiding wandering enemies. If an item is thrown into it, it identifies that item. If the Hero steps into it, the Hero’s current equipped items are identified, all cursed items in the Hero’s Backpack are marked with a red background, and the locations of all items on the dungeon depth are shown (similar to a potion of mind vision except for items rather than NPCs).Well of Awareness Water in this well has a great revealing power, which can affect the hero as well a some items throw into it. If an unblessed ankh is thrown into the well, it becomes blessed.If the dew vial is thrown into the well, it becomes full.If the Hero steps into it, it heals them, satisfies hunger, and removes all curses from equipped items.Well of Health Water in this well has great healing power, which can affect the hero as well as some items thrown into it. Potions can be thrown into a well without breaking. Each well only works once, and is then expended and has no further effect. This room contains one of two wells in the center. Scrolls of Rage and other enemy alerting items can massively help with it. ![]() Getting enough sacrifices generally requires kiting enemies from the rest of the dungeon to the altar room. This offers the most consistent way to find a naturally upgraded weapon. If the weapon doesn't generate cursed, a curse is applied onto it (even if it's enchanted) and it receives an extra upgrade. Its tier is chosen as if it has generated 1 region lower. After enough creatures are sacrificed, the altar spawns a random weapon as a reward. Any creature (including the Hero) who dies on the sacrificial fire or right next to it is considered a sacrifice. You enter them through normal doors, just like standard rooms.Ī sacrificial altar is located in the center of the room. ![]() As the name implies, unlocked rooms require no Key to enter.
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